tank.h #pragma once #include "CoreMinimal.h" #include "Tank.generated.h" UCLASS() class TOONTANKS_API ATank : public ABasePawn { GENERATED_BODY() public: // Called to bind functionality to input virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; // Called every frame virtual void Tick(float DeltaTime) override; protected: // Called when the game starts ..